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Dragon Stone Alchemy

Six stones, six grades, five steps and up to +6 strength. Everything is done at Alchemist from level 30. All numbers on this page come straight from the server's alchemy table.

Getting started

  1. From level 30, monsters within 15 levels of you can drop Dragon Stone Shards while the dragon stone event is on.
  2. Your shards turn into a Cor Draconis (Rough). Open it for a random dragon stone.
  3. Equip stones in the six Dragon Soul slots. Each stone type has its own slot and element.
  4. Refine them at Alchemist: grade and step merge two stones into one better stone; strength uses dragon beans.

The six stones

Diamond

Ice

Always has

  • Intelligence +10
  • Ice resistance +10%
  • Ice power +10%

Can roll

  • Magical Attack Value +15
  • Magical Defence +15
  • Skill Damage 15%
  • Resistance against Skill Damage 15%

Ruby

Fire

Always has

  • Strength +10
  • Fire Resistance 10%
  • Fire power +10%

Can roll

  • Att Bonus +300
  • Def Bonus +200
  • Average Damage 15%
  • Average Damage Resistance 15%

Jade

Wind

Always has

  • Max. SP +500
  • Wind Resistance 10%
  • Wind power +10%

Can roll

  • Max. HP +3,000
  • HP Regeneration +10%
  • 10% damage will be absorbed by HP
  • 5% Chance, to restore HP
  • Max. HP +20%

Sapphire

Earth

Always has

  • Dexterity +10
  • Earth resistance +10%
  • Earth power +10%

Can roll

  • Att Bonus To Warrior +15
  • Att Bonus To Assassin +15
  • Att Bonus To Sura +15
  • Att Bonus To Shaman +15
  • Defence chance against warrior attacks: 15%
  • Defence chance against ninja attacks: 15%
  • Defence chance against sura attacks: 15%
  • Defence chance against shaman attacks: 15%

Garnet

Lightning

Always has

  • Max. HP +1,500
  • Lightning Resistance 10%
  • Lightning power +10%

Can roll

  • Max. SP +1,500
  • SP Regeneration +10%
  • 10% damage will be absorbed by SP
  • 5% Chance to restore SP
  • Max. SP +20%

Onyx

Darkness

Always has

  • Vitality +10
  • Resistance against darkness +10%
  • Darkness power +10%

Can roll

  • Chance to block a close-combat attack 10%
  • Chance to avoid Arrows 10%
  • 10% Chance to reflect close combat hits
  • Resist Critical +10
  • Resist Penetrate +10

The values above are the base. A stone's real value is base × multiplier ÷ 100, where the multiplier depends on grade, step and strength (see the calculator).

Grades & bonus count

NormalBrilliantRareAncientLegendaryMyth
Fixed bonuses111223
Extra bonuses0–00–10–20–20–30–3
Max strength (Highest step)+4+4+4+5+6+6

A full set bonus needs all six slots filled with stones of the same grade, Ancient or better.

Refine grade

Two stones of the same type and grade
Rare ×2 Ancient
70k
90%
Normal ×2 Brilliant
30k
90%
Ancient ×2 Legendary
100k
90%
Brilliant ×2 Rare
50k
90%
Legendary ×2 Myth
150k
90%

On a fail you get one stone back at the same grade. The result always starts again at the lowest step and +0.

Refine step

Two stones of the same type, grade and step
Low ×2 Middle
30k
70%
Middle ×2 High
40k
70%
High ×2 Highest
50k
70%
Lowest ×2 Low
20k
70%

Strength resets to +0 after a step refine.

Strength

One stone + one dragon bean
BeanFee+0 → +1+1 → +2+2 → +3+3 → +4+4 → +5+5 → +6
Pink Dragon Bean 30k 100%90%80%60%40%30%
Green Dragon Bean 10k 100%80%70%50%30%20%
Blue Dragon Bean 20k 100%88%77%55%33%22%

A failed strength refine drops the stone one level; it is never destroyed. How far a stone can go depends on its grade and step:

Max strengthLowestLowMiddleHighHighest
Normal+2+2+3+3+4
Brilliant+3+3+3+4+4
Rare+4+4+4+4+4
Ancient+4+4+4+4+5
Legendary+4+4+4+5+6
Myth+4+4+4+5+6

Calculator

Bonus multiplier and expected cost of strength refining
bonus multiplier at +
expected refines from +0
expected yang (fees)
beans, on average

Expected values assume a failed refine drops one level, as on the server. Bonus value = base value × multiplier ÷ 100.

Taking stones out & extraction

Removing an equipped stone

Myth
15%
Rare
30%
Normal
50%
Ancient
30%
Brilliant
40%
Legendary
20%

If it fails the stone breaks into a Dragon Stone Shard. Dragon Tongs and Dragon Tongs+ raise the chance.

Extracting with Tongs of Time

Charge5%15%30%50%100%
Myth100%
Rare30%30%40%
Normal30%25%24%20%1%
Ancient30%70%
Brilliant30%25%25%20%
Legendary100%

Destroys the stone and gives a Time Elixir (L) with the charge rolled above.

Re-rolling Myth bonuses

Myth stones can re-roll their bonuses with Flame of the Dragon (B). How many extra bonuses you get depends on the step:

Step0 extra1 extra2 extra3 extra
Low54.29%43.43%1.74%0.54%
Middle52.63%42.11%4.21%1.05%
High48.54%38.83%9.71%2.91%
Lowest55.01%44%0.88%0.11%
Highest37.04%29.63%22.22%11.11%